Display Font in GLUT - 1
There are two ways to display text in GLUT. The first is using bitmap fonts -- unscalable and doesn’t response to modelview transform. My preferred way is stroke fonts -- fonts that are drawn from OpenGL primitives.
(1) To insert fonts in GLUT (see here for documentation)
void glutStrokeCharacter(void *font, int character);
font:
character:
Takes in any ASCII character from 32 through 127
(2) To get the measurement of its length
int glutStrokeLength(void *font, const unsigned char *string);
This method returns the width in units from the unscaled modeling units
This is how to use them:
(3) Define a string generator function
This function serves to render the string being passed to it.
void renderStrokeString( void *font, const string& str )
(1) To insert fonts in GLUT (see here for documentation)
void glutStrokeCharacter(void *font, int character);
font:
This method can handle two types of font (first argument), namelyGLUT_STROKE_ROMANThe MONO version is a fixed-width font (like Courier New, etc)
GLUT_STROKE_MONO_ROMAN
character:
Takes in any ASCII character from 32 through 127
(2) To get the measurement of its length
int glutStrokeLength(void *font, const unsigned char *string);
This method returns the width in units from the unscaled modeling units
This is how to use them:
(3) Define a string generator function
This function serves to render the string being passed to it.
void renderStrokeString( void *font, const string& str )
{
for (int i = 0; i lessThan str.length(); i++)
glutStrokeCharacter(font, str[i]);
}

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